Team lead, team programmer, producer, production designer. Led SCAD HvZ 2015 as Gameplay Coordinator before coming up with the idea for DAEMON. You can find him anywhere in a Member's Only jacket. Responsible for technical wizardry and game design direction. Portfolio
Producer, film lad, general voice of reason. Team member of SCAD HvZ 2015 Gameplay Committee. When he's not on film sets or recording his Halo podcast, he's being the most collected guy in the room.
Art Director, concept artist, production designer. Responsible for many of the wicked costumes and player props you'll see throughout the game, for the general look of DAEMON, and herding the art team. Portfolio
Creative lead, lore guru, cyberpunk. Led SCAD HvZ 2014 as Media Coordinator. Responsible for much of DAEMON's story, themes, and lore.
Post-Ironic Vitruvian Man. Led SCAD HvZ 2014 as Media Coordinator. Responsible for headlining the New Media gallery show, informing the general aesthetic of DAEMON, and being a wizard with anything involving VHS and Cathode Ray Tubes. Portfolio
Media lead, film lad, game designer, devil's advocate. Team member of SCAD HvZ 2015 Gameplay Committee. Responsible for filming the DAEMON documentary, trailers, and anything else that needs a camera pointed at it.
Sound lead, game designer. Responsible for writing and recording the audio logs heard throughout DAEMON, as well as recording and editing sound for DAEMON's various trailers.
Concept artist, game designer. Team member of SCAD HvZ 2015 Gameplay Committee. Responsible for overall player class prop design, the idea for DAEMON's use of AR, several of DAEMON's missions. Portfolio
Concept artist, game designer, graphic designer. Team member of SCAD HvZ 2015 Media Committee. Responsible for company logo design, DAEMON mission design, and general graphic design. Portfolio